IGLA WIKI

OFICIAL WIKI IGLA OTS!

15.20 Task Board System

Task Board Overview

The Task Board combines creature hunting, item deliveries and a reward shop. Complete tasks to earn experience, currencies and additional rewards.

Section What You Do Rewards and Progression
Bounty Tasks Select a creature task and defeat the required number of monsters. Experience, Bounty Points and additional task rewards.
Weekly Tasks Complete Kill Tasks and Delivery Tasks during each task cycle. Experience and progress towards cycle rewards.
Task Shop Spend Task Points earned through Weekly Tasks. Cosmetic rewards, boosts and permanent upgrades.

Bounty Points are used to upgrade Bounty Talisman bonuses and manage preference slots.

Task Points are used to purchase rewards from the Task Shop.

Soulseals are used to enter Soulpit fights.

Getting Started

  1. Click the Task Board button in your client.
  2. Open Bounty Tasks, choose an offered creature and click Select Task.
  3. Defeat the required number of creatures, then click Claim Reward to collect your rewards.

For Weekly Tasks, open the corresponding tab and choose your difficulty when prompted. Complete Kill Tasks by hunting creatures and Delivery Tasks by delivering the requested items through the board.

Select before hunting: Bounty Task kills count only after you have selected the task.

Task Difficulty

The Task Board uses four difficulty levels: Beginner, Adept, Expert and Master. Difficulty is selected separately for Bounty Tasks and Weekly Tasks.

For Weekly Tasks, available difficulties depend on your character level. You can also choose any lower difficulty you have already unlocked.

Difficulty Weekly Tasks: Required Level
Beginner 8+
Adept 30+
Expert 150+
Master 400+

For Bounty Tasks, difficulty determines which creatures can appear in newly generated offers. Changing it leaves your currently selected task in place. The level requirements in the table apply to Weekly Tasks.

Changing your Bounty Task difficulty disables Auto Preferred. Check your Preferred List before enabling it again for the new difficulty.

Bounty Tasks and Rewards

Choose one of up to three Bounty Task offers. You can have one selected Bounty Task at a time. Complete its kill requirement and claim the reward to generate new offers.

Tasks can be Normal, Silver or Gold. For the same creature and kill requirement, Silver tasks grant 1.5× experience and Gold tasks grant 2× experience compared with Normal tasks.

Difficulty Normal Silver Gold
Beginner 6 9 12
Adept 14 21 28
Expert 32 48 64
Master 54 81 108

The table shows base Bounty Points. Creature-specific scaling and the Bounty Harvest guild bonus can increase the final reward.

  • Experience: depends on the difficulty, creature, kill requirement and task type. Eligible guild bonuses can further increase it.
  • Igla Tokens: the amount matches the task's Bounty Points after creature scaling, before any extra points from Bounty Harvest.
  • Reward bags: tasks on Adept, Expert and Master difficulty also grant a bag appropriate to their difficulty.
  • Reroll Tokens: completing tasks can replenish your reroll balance, subject to its reward limit.
Kill credit: each eligible creature kill grants 2 Bounty Task kills when hunting solo, or 1 Bounty Task kill with Shared Experience enabled in a party.

Preferred and Unwanted Creatures

Open Task Board → Bounty Tasks → Preferred List. Select a creature and click Assign in the appropriate column.

  • Preferred: increases the creature's chance of appearing in newly generated Bounty Task offers, provided it belongs to the current eligible creature pool.
  • Unwanted: excludes the creature from newly generated Bounty Task offers.

The list has 5 preference rows. Each unlocked row provides one Preferred entry and one Unwanted entry. New characters start with the first 3 rows unlocked.

Preference Rows Unlock Cost
1–3 Included
4 900 Bounty Points
5 1,200 Bounty Points

Rows are unlocked in order and remain available to your character. Assigning a creature to an empty entry is free. To replace an existing creature, click Clear before assigning another one.

Clearing an entry: removing a Preferred or Unwanted creature normally costs 10 Bounty Points. Preferred creatures with 1 or 2 Bestiary stars can be removed free of charge.

The Clear button currently requires at least 10 available Bounty Points, including for free removals. Those points are not deducted when the free-removal exception applies.

With Auto Preferred enabled, the matching creature highest on your Preferred List takes priority when several preferred creatures appear together.

Reroll Tokens and Auto Preferred

Use Reroll Tokens to generate a new set of Bounty Task offers. Each manual or automatic reroll costs 1 token.

Action Reroll Tokens
New character's starting balance 20 tokens
Manual or automatic reroll Costs 1 token
Claim Daily +1 token per daily claim
Select a preferred creature already offered Free

The daily claim becomes available again after the scheduled daily Server Save. You must have fewer than 50 tokens to claim it. Bounty Task rewards can also replenish your balance and may exceptionally bring it to 51 tokens.

Manual reroll warning: clicking Reroll Tasks replaces the current offers and any selected Bounty Task. Progress on the replaced task is lost.

Auto Preferred

Assign at least one creature to your Preferred List, then enable the Auto Preferred checkbox in Bounty Tasks.

  1. Your currently selected task stays active until completed. Auto Preferred then claims its reward and generates new offers.
  2. If preferred creatures are offered, the system selects the one highest on your Preferred List.
  3. If no preferred creature is offered, the system rerolls automatically, spending 1 token per reroll. With no selected task, enabling the option can start this search immediately.
Plan your Preferred List: one search can consume multiple tokens. Choose creatures available for your current difficulty. Automatic rerolls have no additional gold or Bounty Point fee.
  • No tokens left: rerolling stops, but Auto Preferred remains enabled. After obtaining more tokens, reopen the Bounty Tasks tab to resume a stopped search.
  • Changing difficulty or clearing your last Preferred entry: Auto Preferred is disabled and must be enabled again when you are ready.

Bounty Talisman

Upgrade the four Bounty Talisman bonuses separately with Bounty Points in Task Board → Bounty Tasks. Upgrades are permanent and bound to your character. Hanna sells the talisman for 5,000 gold.

Bonus Effect
Damage Against Creatures Can increase damage against the creature in your active, unfinished Bounty Task. Requires the Bounty Talisman equipped in the ammo slot.
Life Leech (Passive) Can grant additional Life Leech when attacking monsters. Works independently of your active Bounty Task.
More Loot (Passive) Provides a chance for an additional monster loot roll. Works independently of your active Bounty Task.
Extra Bestiary Kill (Passive) Each activation adds one extra Bestiary kill for an unfinished entry, for example 2 → 3. This does not add extra progress to Kill Tasks or Bounty Tasks.

Life Leech, More Loot and Extra Bestiary Kill are character passives. They work without an active Bounty Task and also while the talisman is unequipped.

Selected upgrade levels: each bonus has its own upgrade level, independent of your character level. The next upgrade cost is shown beside its Upgrade button. Damage and Life Leech values below show the bonus strength when activated. More Loot values describe solo loot rolls.

Bonus Level Damage Bonus Life Leech Bonus More Loot Chance Extra Bestiary Kill Chance
0 0% 0% 0% 0%
1 3% 1.5% 3% 6%
15 10% 5% 10% 20%
55 20% 10% 20% 40%
Active task requirement: the damage bonus ends when the selected Bounty Task is completed. Life Leech, More Loot and Extra Bestiary Kill remain independent of the selected task.

Weekly Tasks

Open Task Board → Weekly Tasks and choose your difficulty when a new cycle begins. Your assigned tasks can progress alongside an active Bounty Task.

  • Kill Tasks: defeat the assigned creatures. Progress and completion are automatic. Each eligible kill also advances the Any Creature task. One eligible kill adds one progress to each matching Weekly Kill Task.
  • Delivery Tasks: collect the full required quantity and click Deliver. Items can be taken from your inventory and Stash and are consumed when delivered. Partial deliveries are not available.

The standard board contains 6 Kill Tasks and 6 Delivery Tasks. Unlocking the permanent extra slots expands this to 9 of each. Any Creature is included in the Kill Task total.

Kill and Delivery Tasks award the same base Task Points. Each completed task also contributes 1 base Soulseal to your cycle rewards. The values below are before the cycle reward multiplier.

Difficulty Base Task Points per task Any Creature requirement
Beginner 25 1,000 kills
Adept 50 2,000 kills
Expert 125 3,000 kills
Master 175 4,000 kills
Experience and cycle rewards: XP is granted immediately when a task is completed. The board displays your current XP reward per task. Task Points and Soulseals accumulate for settlement at the end of the cycle.
Weekly rerolls: rerolling a group replaces its tasks and resets its progress, including the Task Points and Soulseals accumulated from that group for the current cycle. XP already received is kept. A full reroll resets both groups and lets you choose the difficulty again.

Task Cycles and Weekly Rewards

Weekly Tasks reset every Monday and Friday at 10:06, Europe/Warsaw time. The Monday-to-Friday cycle lasts 4 days; the Friday-to-Monday cycle lasts 3 days. Starting your tasks later does not extend the cycle.

Your total completed Kill Tasks + Delivery Tasks determines the reward multiplier. Any Creature counts as one completed Kill Task. The multiplier applies to all base Task Points earned during that cycle.

Total completed tasks Task Points multiplier
0-3 ×1
4-7 ×2
8-11 ×3
12-15 ×5
16-18 ×8
The multiplier affects Task Points only. Soulseals remain at 1 per completed task, and XP is not multiplied. The Task Points preview on the board already includes the multiplier.

Master difficulty examples:

  • 6 Kill + 6 Delivery Tasks: 12 × 175 × 5 = 10,500 Task Points + 12 Soulseals.
  • 9 Kill + 9 Delivery Tasks: 18 × 175 × 8 = 25,200 Task Points + 18 Soulseals.

Rewards from completed tasks are credited automatically after the cycle ends. If you are offline, they are credited when you next log in. Unfinished task progress is cleared. Open Weekly Tasks and choose your difficulty to begin the new cycle.

Task Shop

Spend Task Points in the Task Board shop on items, outfits, mounts and permanent Wheel of Destiny points. Your spendable Task Points are credited when a Weekly Task cycle is settled.

Bonus Promotion Point

  • Each purchase permanently grants 2 extra Wheel of Destiny points to your character.
  • The limit is 50 purchases, giving 100 extra points in total.
  • The first purchase costs 100 Task Points. The price increases with each purchase, reaching 12,350 for the 50th. Buying all 50 from scratch costs 213,250 Task Points.

Outfit addons require the base outfit. Outfits and mounts are unlocked directly for your character. Item purchases require room in your inventory and enough Capacity. The bone bed is delivered to your Store Inbox.

FAQ - Frequently Asked Questions

Why are my Bounty Task kills not counting?

Click Select Task before hunting. Only your selected Bounty Task progresses, and only kills of its assigned creature count.

Can the same kill advance Bounty and Weekly Tasks?

Yes. An eligible kill can advance both. It adds 1 Weekly kill and normally 2 Bounty kills, reduced to 1 Bounty kill when party Shared Experience is enabled.

Will a manual Bounty reroll cancel my selected task?

Yes. Reroll Tasks costs 1 Reroll Token and replaces the offers and your selected Bounty Task. Progress on the replaced task is lost.

Does Auto Preferred use Reroll Tokens?

Yes. Assign at least one Preferred creature first. Each automatic reroll costs 1 token, so one search may use several. Selecting a preferred creature already offered is free; the highest matching entry on your list takes priority.

Why has Auto Preferred stopped?

At 0 tokens, rerolling stops but Auto Preferred stays enabled. Add tokens and reopen Bounty Tasks to resume. Changing difficulty or clearing your last Preferred entry disables the option; enable it again when ready.

Does Preferred guarantee a creature will appear?

Preferred increases its chance of appearing, provided it belongs to the current difficulty's eligible pool. It does not guarantee every offer. Unwanted creatures are excluded from new offers.

Why does Clear require points for a free removal?

The button requires 10 available Bounty Points. Removing a Preferred creature with 1 or 2 Bestiary stars is free, so those points are not deducted. Other Preferred removals and all Unwanted removals cost 10 points.

When do Bounty Talisman bonuses work?

The damage bonus requires the talisman equipped in the ammo slot and a matching, unfinished Bounty Task. Upgraded Life Leech, More Loot and Extra Bestiary Kill are character passives: they work without an active task and while the talisman is unequipped.

Does Extra Bestiary Kill also increase task progress?

No. Each activation adds 1 extra Bestiary kill to an unfinished entry. It does not increase Bounty Task or Weekly Kill Task progress.

What counts towards the Bounty Points ranking?

The ranking tracks cumulative task Bounty Points before Bounty Harvest, added when rewards are claimed. Spending points does not lower the score, and Weekly Task cycles do not reset it.

Which currency does the Task Shop use?

Task Points buy Task Shop rewards. Bounty Points pay for talisman upgrades and preference options. Soulseals pay for Soulpit fights.

Can I deliver items directly from Stash?

Yes. Delivery Tasks use items from your inventory and Stash. You need the full required quantity before clicking Deliver. The required items are consumed; partial deliveries are unavailable.

When do I receive Weekly Task rewards?

XP is granted immediately on task completion. Task Points and Soulseals are credited automatically after the cycle ends, or when you next log in if you were offline.

When do Weekly Tasks reset?

Every Monday and Friday at 10:06, Europe/Warsaw time. Cycles last 4 days from Monday to Friday and 3 days from Friday to Monday. Unfinished progress is cleared at reset.

Does the cycle multiplier increase XP and Soulseals?

It increases Task Points only. Your combined completed Kill and Delivery Tasks determine the multiplier, including Any Creature. Soulseals remain at 1 per completed task. The board's Task Points preview already includes the multiplier.

What do I lose when rerolling Weekly Tasks?

The rerolled group's tasks, progress and pending Task Points and Soulseals are reset. XP already received is kept. A full reroll resets both groups and lets you select difficulty again.

Does the shop grant 50 or 100 extra Wheel points?

You can make 50 purchases, each granting 2 permanent Wheel of Destiny points. The total is 100 extra points per character.