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Igla vs Real Tibia

Here is a quick comparison between real-tibia and igla ots.

Exercise weapon training on dummy is available on xLog. Trainers are available on xLog.

Now Loot is automatically collected to the selected backpacks.

Use the command !autoloot on / off. In order to turn ON of OFF the functionality.

Set your bless purchase automatically in order to not forget about it.

Use the command !autobless on / off. In order to turn ON of OFF the functionality.

We've introduced a kill multiplier to help players complete their Boss Hunting more efficiently.

We've increased bonus given by boss points past 1250 points significantly increasing bonus equipment XX%

Second slot is available at 750 points, down from 1500 points compared to RL Tibia

Each slot has it's own price increase calculator similar to prey slot on RL Tibia. Once you decide to roll for 100k (left slot), the price of the right slot won't be affected. As an example this in total allows players to roll 2x for free, 2x for 100k, 2x for 400k, 2x for 700k etc.

Edron werebosses, Darashia werebosses, Asura palace bosses, Issavi bosses cooldown has been reduced to 6 hours. This should allow players to farm boss points easier.

We've reduced the price, sadly due to RL Tibia Client limitation the price is not reflected correctly in the Game Window.

  • Lesser Gem - price kept at 125k
  • Regular Gem - price changed from 1kk to 500k
  • Greater Gem - price changed from 6kk to 2kk

We've rebalanced the price, sadly due to RL Tibia Client limitation the price is not reflected correctly in the Game Window.

Lesser Grade Gem

  • First upgrade - price changed from 2kk to 2kk
  • Second upgrade - price changed from 5kk to 6kk
  • Third upgrade - price changed from 30kk to 18kk

Supreme Graded Gem

  • First upgrade - price changed from 5kk to 5kk
  • Second upgrade - price changed from 12kk to 15kk
  • Third upgrade - price changed from 75kk to 45kk

We've increased gems bonuses to encourage players to use the system.

We've increased the base % for sucessful forging and reduced the forge price.

We've increased forge bonus for momentum by 25% compared to RL Tibia and 50% for ruse and onslaught compared to RL Tibia

Read more about Exaltation Forge in the dedicated article - https://wiki.iglaots.net/categories/exaltion-forge

We've reduced time of each rotation to 2 days, down from 2 weeks compared to RL Tibia

There are 2000 influenced creatures on the map, up from 50 compared to RL Tibia. They also have 20% chance to drop Sliver. Their exp is increased by 50% amount of health increased and they have chance to drop additional set of loot similar to loot prey, 5% per influenced level. 5% for tier 1 and 25% for tier 5.

There are 200 fiendish creatures on the map, up from 4 compared to RL Tibia. They also have 20% chance to drop Exalted Core. Their exp is increased by 50% amount of health increased and they have chance to drop additional set of loot similar to loot prey with 65% chance.

Everyday there is a random bestiary category boosted. Monsters from that category e.g Dragon, Human counts twice towards bestiary.

Daily boosted boss cooldown has been reduced to 6 hours

On our server there is a Boss Teleport Cube that transfers to a selected boss for 10 Igla Tokens. To be able to use it we need to unlock the first stage in the bosstiary of the given boss.

Igla Tokens, serve as additional currency on our server and are very useful in everyday life. You can get them from tasks at Thomas the Hunter, or directly from bosses.

You can use 10 of them to use the Boss Teleport Cube, or trade them with the dedicated npc Nishat in the Adventurer's Guild for a variety of items ranging from addons, mounts to tibia coins.

Both the druid's and sorcerer's UE spells no longer trigger a global cooldown, meaning you can now cast another spell immediately without waiting 4 seconds after using UE

The knight’s Front Sweep (exori min) spell now has its area increased from 3 to 5 tiles, allowing for smoother and more efficient rotation during hunts.

Instead of a small, fixed regeneration, the spell scales with your Magic Level and level, providing much higher healing as your character progresses. In practice, this results in hundreds of HP per tick at higher levels, rather than the minimal, flat regeneration seen on real Tibia.

Overall, the spell delivers many times more total healing per cast, making it a reliable source of sustain in team fights, rather than just a minor support effect.

To make the gameplay smoother and more enjoyable, the spells Energy Strike and Fire Strike are available starting from level 8 instead of the original level 12.

The Explosion Rune has been reworked and now deals area-of-effect physical damage on a 1:1 basis, just like other runes such as Avalanche or Great Fireball Rune.

Forcefull Uppercut (Exori Gran Pug) cooldown has been reduced from 60 seconds to 24 seconds

The Hazard System on IglaOTS closely follows Real Tibia, with a few key adjustments. Experience gain is slightly higher, providing ~+4.375% per hazard level instead of +4%. Loot scaling, critical hit mechanics, and party scaling behave similarly to Real Tibia. However, Primal Pods are more dangerous, as their damage is based on maximum health and scales with hazard level, making them significantly more lethal. Additionally, the maximum hazard level is increased, allowing for greater endgame scaling.

On IglaOTS, Goshnar’s Taints provide a significantly lower experience boost compared to Real Tibia. Instead of +4.5% per taint, the server uses a ~+1% multiplicative increase per level, resulting in much lower overall scaling. Additionally, there is no global loot percentage bonus or extra loot roll system; rewards are instead based on chance-driven bag drops. Unlike Real Tibia, party scaling is not limited by the lowest taint level, meaning each player benefits from their own taint level independently.

Bakragore’s Taints differ heavily from Real Tibia in both scaling and completeness. While Real Tibia uses an RNG-based system with increased loot rolls and a Final Taint mechanic, IglaOTS applies the same ~+1% experience scaling per level as Goshnar’s Taints. Several core features, such as Final Taint effects, global damage increase, and party scaling, are either missing or only partially implemented. Loot bonuses are also handled through custom drop chances rather than a consistent scaling system.

Real

- +2% EXP for the selected monster

- +0.1% EXP per 10 unlocked Soul Cores

- Maximum bonus: +4% raw EXP

IglaOTS

- +2% EXP for the selected monster

- +0.3% EXP per 10 unlocked Soul Cores

- Maximum bonus: +8% raw EXP

Maximum bonus is reached after unlocking Soul Cores for 200 different monsters.