IGLA WIKI

OFICIAL WIKI IGLA OTS!

This section outlines the most important changes and improvements introduced to the server in recent months, specifically for the upcoming Lowrate Server starting on August 21st, 2026.

1. CORE GAME FEATURES

The 15.30 update introduces new core gameplay mechanics that expand vocation identity and provide players with additional ways to adapt their characters to different combat situations.

⚔️ Vocation Stance System

A new stance-based system has been introduced for multiple vocations, allowing promoted characters to switch between specialized combat styles and adapt their strengths to different situations.

  • Knights can switch between offensive and defensive stances focused on weapon skills, shielding, damage dealt, and damage received.
  • Paladins can choose between stances focused on Distance Fighting or additional Holy, Healing, and defensive capabilities.
  • Druids can specialize in either enhanced party healing or additional elemental Magic Level.
  • Sorcerers can switch between Fire, Energy, and Death elemental stances, each providing unique offensive bonuses.

🔮 Mana Buffer

A new defensive mechanic has been introduced for Sorcerers and Druids, allowing Mana to act as an emergency buffer against otherwise lethal damage.

  • If incoming damage exceeds the character's current HP, the excess damage is multiplied by 10 and deducted from Mana.
  • Mana Buffer can trigger only once every 2 seconds.
  • If the character's Mana reaches zero, the character dies.

2. BALANCE

The 15.30 vocation rebalance introduces major changes to combat, survivability, vocation mechanics, spells, and the Wheel of Destiny.

⚖️ General Balance Changes

Several global combat mechanics and character statistics have been adjusted as part of the vocation rebalance.

  • Auto-attacks now activate Charms only on the primary target. This currently applies only to AoE ammunition.
  • The Gift of Life upgrade now additionally restores 20% / 25% / 30% of maximum Mana.
  • Combat Modes are no longer available.
  • Attack value of all characters increased by 20%.
  • Defense value of all shields increased by 30%.
  • Defense value of all spellbooks increased by 60%.
  • The mitigation formula has been adjusted to account for the removal of Combat Modes.
  • The type of weapon being used now has a significantly greater impact on mitigation.
  • Dedication perks now provide 0.075% mitigation multiplier per promotion point, instead of 0.03%.
  • Gems now provide 20% / 22% / 24% / 30% mitigation multiplier, instead of 5% / 5.5% / 6% / 7.5%.
  • Monster mitigation has been increased.
  • Energy Ring now consumes 2 Mana for every point of damage received, instead of 1.
  • Ultimate Healing Rune can no longer be used on other characters.

🧪 Mana Potions

New Mana Potions have been introduced to expand resource management options across vocations.

  • Added Superior Mana Potion, restoring 240–360 Mana, available from level 100 to Paladins, Monks, Sorcerers, and Druids. Cost: 254 gold.
  • Added Distilled Superior Mana Potion.
  • Added Distilled Ultimate Mana Potion.
  • Distilled Mana Potions have the same effect as their standard counterparts and can be used by all vocations.
  • Distilled Mana Potions cost 50% more than their standard versions.

🛡️ Knight

Knights receive new combat mechanics, spells, stance options, healing adjustments, and significant Wheel of Destiny changes.

  • Added new spells: Shield Bash and Shield Slam.
  • Blood Rage: +25% Sword/Axe/Club Fighting and +15% damage taken.
  • Protector: +30% Shielding and -15% damage taken and dealt.
  • Skill bonuses from stances affect the total skill level, including bonuses from equipment and other sources such as potions.
  • The new stances replace the previous Blood Rage and Protector spells.
  • Berserk: Mana cost increased from 115 to 125.
  • Fierce Berserk: Mana cost increased from 340 to 360.
  • Groundshaker: Mana cost increased from 160 to 200.
  • Wound Cleansing: Mana cost increased from 40 to 60.
  • Fair Wound Cleansing: Mana cost increased from 90 to 135.
  • Intense Wound Cleansing: Mana cost increased from 200 to 300.
  • Knight healing spells now scale better with Magic Level and Shielding, while their base power has been reduced.
  • Healing Proficiency perk values have been doubled.
  • Chivalrous Challenge: jump range increased to 7 tiles and the spell now hits one additional target.
  • Front Sweep Augment I: +40% base power.
  • Front Sweep Augment II: expands the area by two additional tiles to the sides, increasing the total area to 5 tiles.
  • Front Sweep replaces Chivalrous Challenge I/II.
  • Shield Slam Augment I: +15% Life Leech.
  • Shield Slam Augment II: +25% damage reduction, bringing the total reduction to 75%.
  • Groundshaker Augment I and II have been swapped.
  • Battle Healing now increases healing spell effectiveness by 10%. The bonus is tripled while using a shield and no longer provides healing while using Challenge.
  • Combat Mastery now reduces damage taken as HP decreases and increases damage dealt as the target's HP decreases. Defensive bonuses are doubled with a shield, while offensive bonuses are doubled with a two-handed weapon.

🏹 Paladin

Paladins receive new stances, spells, elemental ammunition, and multiple adjustments to existing abilities and Wheel of Destiny perks.

  • Sharpshooter: +32% Distance Fighting. The bonus affects total skill level, including equipment and potion bonuses.
  • Sharpshooter replaces the previous spell of the same name.
  • Divine Defiance: provides 6% of Distance Fighting as Holy and Healing Magic Level and a 12% chance to avoid damage from non-adjacent enemies.
  • Added new spells: Divine Barrage and Ethereal Barrage.
  • Added new elemental AoE arrows hitting 13 tiles with approximately 60–70% of the power of Diamond Arrow.
  • Swift Foot: attacking and casting spells is now possible while active, but damage dealt is reduced by 30%.
  • Divine Dazzle: jump range increased to 7 tiles.
  • Divine Grenade: added three targeting modes.
  • Divine Barrage Augment I: +8% base damage.
  • Divine Barrage Augment II: +12% base damage.
  • Divine Barrage replaces Swift Foot I/II.
  • Ethereal Barrage Augment I: +10% Life Leech.
  • Ethereal Barrage Augment II: +10% Critical Hit Chance.
  • Ethereal Barrage replaces Sharpshooter I/II.
  • Divine Dazzle Augment I: adds +2 targets instead of +1.
  • Divine Dazzle Augment II: reduces cooldown by 8 seconds instead of 4.
  • Divine Cathedra Augment II: increased from +8.5% to +10%.
  • Divine Grenade: cooldown changed to 26 / 20 / 14 seconds.

🥋 Monk

Monk party utility, Way of the Monk mechanics, spells, and Wheel of Destiny bonuses have been expanded.

  • Virtues now provide nearby party members with vocation-specific bonuses.
  • Knight: -3% damage taken.
  • Paladin: +6% auto-attack damage.
  • Sorcerer: +6% spell and rune damage.
  • Druid: +12% healing.
  • The Mentor Other spell has been removed.
  • Monks receive the same bonuses while in the Serene state, provided the respective vocation is present in the party.
  • Added a new spell: Thousand Fist Blows.
  • Way of the Monk bonuses have been expanded. Each shrine now additionally provides 2% melee auto-attack damage reduction, up to 20% total damage reduction.
  • Mass Spirit Mend is no longer a spender spell. Its cooldown, base power, and icon have been adjusted, and the caster now receives a weaker effect.
  • Chained Penance and Spiritual Outburst: jump range increased by 1 and both now chain to the nearest target instead of the target with the highest HP percentage.
  • Chained Penance: initial range increased to a 4-tile radius.
  • Thousand Fist Blows Augment I: +40% Critical Extra Damage.
  • Thousand Fist Blows Augment II: -6 seconds cooldown.
  • Thousand Fist Blows replaces Sweeping Takedown I/II.
  • Flurry of Blows Augment I: now increases the area of effect instead of providing 5% Life Leech.
  • Guiding Presence: now transfers 100% of the Mantra effect instead of 50%.
  • Sanctuary: additionally increases damage dealt to adjacent enemies by 10% and healing received by adjacent allies by 10%.
  • Mystic Repulse Augment I: cooldown reduction increased from 4 to 6 seconds.
  • Mass Spirit Mend Augment II: now reduces cooldown by 4 seconds instead of increasing the area of effect.

🌿 Druid

Druids receive new healing and elemental stances, new spells, and extensive Wheel of Destiny adjustments.

  • Shared Conservation: Heal Friend and Nature's Embrace additionally heal a different target from the party window for 30% of the original healing value.
  • The additional Shared Conservation target cannot be the same as the original target.
  • Shared Conservation also increases self-healing by 10%.
  • Elemental Synthesis: provides 10% of Magic Level as additional Ice and Earth Magic Level.
  • Heal Friend and Nature's Embrace now heal more consistently, with lower maximum values and higher minimum values.
  • Added new spells: Forked Glacier and Forked Thorns.
  • Forked Spells Augment I: -2 seconds cooldown.
  • Forked Spells Augment II: +1 target.
  • Forked Spell augments apply to both Forked Glacier and Forked Thorns.
  • Heal Friend Augment I: +4% base healing.
  • Heal Friend Augment II: +6% base healing.
  • Terra Wave Augment II: +10% Life Leech instead of 5%.
  • Strong Ice Wave Augment I: +6% base damage.
  • Strong Ice Wave Augment II: increased area of effect.
  • Healing Link: now heals for 25% of the healing value of Nature's Embrace or Heal Friend, instead of 10%.
  • Blessing of the Grove: healing spells can now perform Critical Heals using Critical Hit Chance and Critical Healing Bonus.
  • Blessing of the Grove provides an additional 5% / 7.5% / 10% healing against targets below 60% HP, doubled against targets below 30% HP.

🔥 Sorcerer

Sorcerers receive three elemental stances, a new Death spell, and extensive changes to their Wheel of Destiny.

  • Master of Flames: Fire spells gain +4% base power. Casting a Fire spell converts the next non-Fire spell into Fire damage.
  • Master of Thunder: Energy spells gain +4% Critical Hit Chance. Casting an Energy spell converts the next non-Energy spell into Energy damage.
  • Master of Decay: Death spells gain +30% Critical Extra Damage. Casting a Death spell converts the next non-Death spell into Death damage.
  • Sap Strength and Expose Weakness have been transformed into passive stances that Sorcerers can switch between.
  • Added a new spell: Death Echo.
  • Great Death Beam is now a regular spell available from level 66.
  • Special Spells Augment I: -4 seconds cooldown.
  • Special Spells Augment II: +50% base damage.
  • Special Spells replace Sap Strength I/II.
  • Death Echo Augment I: -2 seconds cooldown.
  • Death Echo Augment II: +12% base damage.
  • Death Echo replaces Magic Shield I/II.
  • Beam Mastery: beams now also hit adjacent tiles for 25% / 40% / 70% of the initial damage.
  • Beam Mastery still increases damage and reduces cooldown based on the number of targets hit by the central beam.
  • Lord of Destruction replaces Drain Body and further enhances elemental stance bonuses.
  • Master of Flames: additional +2% / +3% / +4% Fire base power, reaching +6% / +7% / +8% total.
  • Master of Thunder: additional +2% / +3% / +4% Energy Critical Chance, reaching +6% / +7% / +8% total.
  • Master of Decay: additional +15% / +22.5% / +30% Death Critical Extra Damage, reaching +45% / +52.5% / +60% total.
  • Focus Mastery: additionally reduces the group cooldown of Focus Spells by 2 seconds.
  • Energy Wave Augment I: increased area of effect.
  • Energy Wave Augment II: +10% base damage instead of 5%.

🪄 Druid & Sorcerer Shared Changes

  • All Strong/Ultimate Strike spells now have their range increased from 3 to 7 tiles.
  • Rods and Wands now restore Mana instead of consuming it.

💎 Wheel of Destiny Gems

Most Wheel of Destiny Gems remain unchanged, with the following exceptions:

  • Groundshaker: 22% → 15%.
  • Berserk: 15% → 10%.
  • Fierce Berserk: 10% → 7%.
  • Hell's Core: 12% → 8%.
  • Rage of the Skies: 12% → 8%.

3. SYSTEMS & QUALITY OF LIFE

The 15.30 update introduces additional activities and gameplay improvements designed to expand the experience beyond regular hunting and progression.

🎮 New Mini-Games

Several new mini-games have been added, giving players additional activities to enjoy outside of regular combat and progression.

  • Added Minesweeper.
  • Added Sudoku.
  • Added Foosball.

4. BOSSES & PVE

The 15.30 update significantly expands PvE content with the introduction of Echo Raids, new bosses, additional boss rewards, and several adjustments to existing encounters and loot pools.

🌀 Echo Raids

A new dynamic hunting mechanic has been introduced, giving players a chance to encounter additional challenges and rewards during regular hunting.

  • While hunting, players now have a chance to encounter a mysterious portal.
  • Entering the portal can lead to one of three possible encounters:
    • An additional group of monsters.
    • Influenced Monsters carrying Dust.
    • A significantly stronger version of the hunted creature called an Echo Warden.

👁️ Echo Wardens

Echo Wardens provide an additional high-value encounter within the Echo Raids system and offer their own unique reward opportunities.

  • Echo Wardens can drop Catalysts.
  • Due to reduced Scroll drop rates from weaker bosses, every Echo Warden now also has a chance to drop an item that grants a random Promotion Scroll.

👑 New Bosses

Eight new bosses have been introduced, expanding the range of endgame encounters and available equipment.

  • Morshabaal
  • Devovorga
  • Rotrender
  • Rakesh Moonfang
  • The Moonsnow Magnolia
  • Maior Domus
  • Mimar Haffar
  • Phosphorus

New amulets, helmets, and weapons can be obtained as loot from the bosses listed above.

💰 Boss Loot & Reward Adjustments

Several existing boss reward pools have been adjusted to improve progression and redistribute valuable rewards.

  • Tainted Bag You Covet has been moved to the loot pool of Elemental Lord.
  • Celestial Bag has been moved to the loot pool of Drakthorn.
  • Drop rates for Scrolls that provide additional Wheel points have been significantly reduced for weaker bosses.
  • Bosses from high-end content such as SoulWar and Rotten Blood remain unchanged.

🐉 Boss & Raid Adjustments

  • Drakthorn has received a 10% increase to both HP and damage/power.
  • Added missing regular monster raids.

5. NEW MAPS & WORLD EXPANSION

 

The 15.30 update expands the world of IglaOTS with new islands, custom hunting grounds, additional Tecton areas, and improvements to existing locations.

🏝️ New Islands

Two new islands have been introduced, further expanding the explorable world of IglaOTS.

  • Added the new island of Targuna.
  • Added the new island of Thalassara.

🗿 Tecton Hunting Grounds

New hunting grounds featuring custom monsters known as Tectons have been introduced across several locations.

  • Added a new Bonechilling Tecton hunting area in Ul'den.
  • Added a new Piercing Tecton hunting area in Ul'den.
  • Added a new Scorcher Tecton hunting area in Ashkara. Entrance is located south of Steambot.
  • Added a new Crusher Tecton hunting area in Estivia.
  • Added a new Witherer Tecton hunting area in Zah'din.

🗺️ New Hunting Grounds

Several additional hunting areas have been added across existing regions, providing more alternatives for character progression and high-level hunting.

  • Added a new Demon hunting area in Ul'den (-2).
  • Added a new Dread Roshamuul hunting area in Ashkara. Entrance is located at the original hunting area.
  • Added a custom alternative hunting area for the Energy Library. Entrance can be found in the "safe spot".
  • Added a new Flimsy Lost Souls hunting area in Ashkara. Entrance is located at the original hunting area.
  • Added a new Doom's Ashkara second floor. The teleport is located at the entrance to the original hunting area.
  • Added a new Guzzlemaw Valley hunting area in Ashkara. Entrance is located south of Roshamuul Ashkara.
  • Added a new Pumin Seal hunting area in Ashkara. Entrance is located at the original hunting area.

🔧 Hunting Ground Adjustments

Selected existing hunting grounds have also received gameplay and map adjustments.

  • Slightly reworked the Krailos Nightmare map to provide a more efficient hunting route.
  • Added mechanics designed to increase the difficulty of two custom Rotten Blood hunting grounds: Primvale and Alzarian Plane.

 

 

 

 

 

 

 

6. WEAPON PROFICIENCY

The 15.30 update expands the Weapon Proficiency System, introducing additional customization options for players progressing through their weapon trees.

⚔️ Alternative Perk Effects

Players can now further customize their Weapon Proficiency progression by replacing selected perk slots with alternative effects.

  • Players can now change up to 2 perk slots in the Weapon Proficiency tree into alternative effects.
  • Alternative perk effects become available after meeting specific requirements.

7. ITEMS & PROGRESSION

The 15.30 update introduces a new collection of equipment for all vocations, including Moonsilver helmets, high-level weapons, Stellar variants, and vocation-specific amulets.

Item Progression Changes

  • The minimum level requirement for Tainted Grand Sanguine items has been increased from 900 to 1200.

Moonsilver Nimbus Hat Moonsilver Helmets

New vocation-specific Moonsilver helmets have been introduced. All helmets require level 800.

  • Moonsilver Strike Helm - Monk
  • Moonsilver Spirit Mask - Druid
  • Moonsilver Nimbus Hat - Sorcerer
  • Moonsilver Trail Hood - Paladin
  • Moonsilver Battle Visor - Knight

Moonsilver Claymore Moonsilver Weapons

A new collection of Moonsilver weapons has been introduced. All weapons listed below require level 1000.

  • Moonsilver Epee - Knight
  • Moonsilver Claymore - Knight
  • Moonsilver Axe - Knight
  • Moonsilver Chopper - Knight
  • Moonsilver Crusher - Knight
  • Moonsilver Mace - Knight
  • Moonsilver Katar - Monk
  • Moonsilver Bow - Paladin
  • Moonsilver Crossbow - Paladin
  • Moonsilver Channeler - Sorcerer
  • Moonsilver Sceptre - Druid

Stellar Moonsilver Axe Stellar Moonsilver Weapons

Enhanced Stellar Moonsilver variants have also been introduced. All Stellar Moonsilver weapons require level 1000.

  • Stellar Moonsilver Epee - Knight
  • Stellar Moonsilver Claymore - Knight
  • Stellar Moonsilver Axe - Knight
  • Stellar Moonsilver Chopper - Knight
  • Stellar Moonsilver Crusher - Knight
  • Stellar Moonsilver Mace - Knight
  • Stellar Moonsilver Katar - Monk
  • Stellar Moonsilver Bow - Paladin
  • Stellar Moonsilver Crossbow - Paladin
  • Stellar Moonsilver Channeler - Sorcerer
  • Stellar Moonsilver Sceptre - Druid

Enchanted Flamingo Amulet of Nature New Vocation Amulets

New vocation-specific amulets have been introduced. All amulets listed below require level 270.

  • Flamingo Amulet of Destruction - Sorcerer
  • Flamingo Amulet of Nature - Druid
  • Flamingo Amulet of Precision - Paladin
  • Flamingo Amulet of Valor - Knight
  • Swan Amulet of Balance - Monk
  • Enchanted Flamingo Amulet of Destruction - Sorcerer
  • Enchanted Flamingo Amulet of Nature - Druid
  • Enchanted Flamingo Amulet of Precision - Paladin
  • Enchanted Flamingo Amulet of Valor - Knight
  • Enchanted Swan Amulet of Balance - Monk