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Charms & Bestiary

Check out the changes we have introduced in Charms and Bestiary system

Passive Charms

✨ Passive Charms

To help players make better use of all available charms, selected charms have been updated to provide global passive effects.

Once unlocked, these charms remain active permanently and do not depend on selecting a specific monster.

📋 Passive Charm List

Below you can find a list of passive charms along with their effects:

CHARMDESCRIPTIONLEVEL 1 COSTEFFECTLEVEL 2 COSTEFFECTLEVEL 3 COSTEFFECT
Void's Call
Void's Call
Adds mana leech EFFECT100 minor echoes0.8% Void150 minor echoes1.6% Void225 minor echoes2.8% Void
Bless
Bless
Reduces the penalty for death100 minor echoes6% reduction150 minor echoes9% reduction225 minor echoes12% reduction
Vampiric Embrace
Vampiric Embrace
Adds vampirism EFFECT100 minor echoes1.6% Vampirism150 minor echoes2.5% Vampirism225 minor echoes4.5% Vampirism
GUT
GUT
Improves creature products drop-rate100 minor echoes6% drop improved150 minor echoes9% drop improved225 minor echoes12% drop improved
Savage Blow
Savage Blow
Improves critical damage to monsters800 charm points5% improved critical damage1200 charm points10% improved critical damage3200 charm points25% improved critical damage
Low Blow
Low Blow
Increases the critical hit chance800 charm points0.5% improved critical chance1200 charm points1% improved critical chance3200 charm points3% improved critical chance
Fatal Hold
Fatal Hold
Prevents creatures on low health from fleeing for 30 seconds100 minor echoes30% chance150 minor echoes45% chance225 minor echoes60% chance

Bestiary

We have also introduced a static spawn for some monsters to help players get their charm points quicker:

Charm Points Distribution

🧠 Bestiary Charm Points System

The Bestiary system grants Charm Points progressively as players unlock different stages of a creature, instead of awarding the full amount only upon completion.

Each creature has a predefined total number of Charm Points, which are distributed across three Bestiary stages based on kill thresholds.

📊 Stage-Based Distribution

For creatures with more than 5 Charm Points, rewards are divided into three stages:

  • Stage 1 — grants 10% of total Charm Points
  • Stage 2 — grants 30% of total Charm Points
  • Stage 3 — grants the remaining amount (total equals 100%)

All values are rounded up where necessary.

⚠️ Low-Value Creatures Exception

For creatures with 5 or fewer Charm Points, the system behaves differently:

  • Stage 1 — no points awarded
  • Stage 2 — no points awarded
  • Stage 3 — full amount awarded

This means low-value Bestiary entries grant Charm Points only upon full completion.

🎯 Unlock Conditions

Charm Points are granted automatically when the player reaches specific kill thresholds:

  • Stage 1 — first unlock milestone
  • Stage 2 — second unlock milestone
  • Stage 3 — full Bestiary completion

🧩 Additional Notes

  • Charm Points are calculated individually for each creature
  • Total Charm Points per creature remain unchanged
  • This system applies only to the Bestiary, not the Bosstiary
  • Boss creatures do not use this stage-based reward system
MONSTERCHARM KILL COUNTCHARM POINTSMAP SPAWN COUNTRESPAWN TIME (MINUTES)
Yeti
Yeti
350230
Albino Dragon
Albino Dragon
550530
Bane Bringer
Bane Bringer
550101
Bane of Light
Bane of Light
55038
Bride of Night
Bride of Night
55038
Crystal Wolf
Crystal Wolf
550324
Diamond Servant
Diamond Servant
550360-90 seconds
Draptor
Draptor
550760
Dryad
Dryad
550-Thais Raid (Random)
Duskbringer
Duskbringer
55038
Elf Overseer
Elf Overseer
550460
Golden Servant
Golden Servant
550960-90 seconds
Herald of Gloom
Herald of Gloom
55038
Crustacea Gigantica
Crustacea Gigantica
5505Depends on spawn place 15-60 minutes
Midnight Panther
Midnight Panther
550330
Midnight Spawn
Midnight Spawn
55030.5
Midnight Warrior
Midnight Warrior
55038
Nightfiend
Nightfiend
55081.5
Nightslayer
Nightslayer
55038
Raging Fire
Raging Fire
55056
Shadow Hound
Shadow Hound
55038
Thornfire Wolf
Thornfire Wolf
550324
Undead Cavebear
Undead Cavebear
550330
Vicious Manbat
Vicious Manbat
550101.5
Iks Ahpututu
Iks Ahpututu
550460
Dire Penguin
Dire Penguin
5501025
Acolyte Of Darkness
Acolyte Of Darkness
55038
Doomsday Cultist
Doomsday Cultist
55048
Goblin Leader
Goblin Leader
530550
Iron Servant
Iron Servant
530960-90 seconds
Troll Guard
Troll Guard
550615-60 minutes
Water Buffalo
Water Buffalo
530151-60 minutes
Wild Horse
Wild Horse
51082
Pigeon
Pigeon
255131.5

New Bestiary Reward System

📖 Overview

In this edition, several new progression systems have been introduced, including Weekly Tasks, Kill Tasks, Bounty Tasks, and the Weapon Proficiency system.

To fully benefit from these systems, players are encouraged to explore a wide variety of hunting grounds across the entire map.

Since charms alone were not sufficient as a long-term motivation, completing Bestiary entries now also grants Experience Points (EXP).

Bestiary Completion = EXP Reward

When a Bestiary entry is completed, your character receives a real, scaling Experience (EXP) reward, not just a cosmetic bonus.

The amount of EXP gained is dynamically adjusted based on your character’s level, ensuring that rewards remain relevant at all stages of progression.

How the EXP is calculated

📈 EXP Calculation

The base EXP value is taken from the Weekly Task EXP calculator (Rila):

tibiapal.com/weekly_tasks

The calculated EXP is then multiplied by the current EXP Stage.

🧮 Example (Level 110)

  • Base: 219,341 EXP (≈ 37.26% progress from 110 → 111)
  • EXP Stage: ×8
  • Final EXP: 219,341 × 8 = 1,754,728 EXP

Difficulty Categories (based on monster stars)

⭐ Difficulty Scaling

Bestiary difficulty is directly tied to the monster’s star rating.

  • ⭐ / ⭐⭐ — Beginner
  • ⭐⭐⭐ — Adept
  • ⭐⭐⭐⭐ — Expert
  • ⭐⭐⭐⭐⭐ — Master

EXP Caps (balance limits) & Exclusions & Limitations

⚖️ EXP Caps by Difficulty

To keep the system balanced across low, mid, and high levels, EXP rewards are limited by category caps.

  • Beginner — max 800,000 EXP
  • Adept — max 3,200,000 EXP
  • Expert — max 12,000,000 EXP
  • Master — capped at 16% of the EXP required for the next level

🧮 Example (Level 1450 – Master)

  • Base: 4,196,308 EXP (≈ 4.00% progress to level 1451)
  • After ×4: 16,785,232 EXP
  • Final result: capped at 16% of required EXP for level 1451

🚫 Exclusions & Limitations

For balance reasons, the following rules apply:

  • Event monsters and rare entries requiring only 5 kills are excluded from this system
  • Bestiary completion EXP is not affected by:
    • EXP boosts
    • Premium Stamina

Permanent ×2 Bestiary Bonus

⚡ Bestiary Kill Bonus

Alongside this change, a permanent ×2 Bestiary kill bonus has been introduced.

📌 Additional Kill Bonuses

Bestiary kill bonuses can stack from multiple sources. Examples include:

  • +1 kill for boosted category
  • +1 kill during a Bestiary event
  • +1 kill with an active Bestiary potion
  • +1 kill on influenced monsters
  • +2 kills on fiendish monsters

Faster Respawns for Low-Point Bestiary Creatures

⏱️ Monster Respawn Adjustments

Monster respawn timers for creatures typically used in quick Bestiary entries (such as 5 / 15 point entries) have been reduced.

This change is intended to reduce frustration and improve the overall early-game experience, allowing players to complete these entries more smoothly.

Why we’re adding this

🔗 System Integration

This system connects multiple gameplay features and plays a key role in overall progression by:

  • Supporting Weapon Proficiency progression
  • Naturally integrating with Weekly, Bounty, and Kill Tasks
  • Encouraging exploration across the entire map
  • Increasing the supply of items required for delivery-style tasks
  • Making Bestiary progression rewarding at every stage of the game