IGLA WIKI
OFICIAL WIKI IGLA OTS!

Check out the changes we have introduced in Charms and Bestiary system
Passive Charms
To help players make better use of all available charms, selected charms have been updated to provide global passive effects. Once unlocked, a charm only needs to be assigned to any creature to activate. In practice, its effect will apply globally to all monsters, regardless of the selected target.
Passive Charm List
Below you can find a list of passive charms along with their effects.
Void's Call
Bless
Vampiric Embrace
GUT
Savage Blow
Low Blow
Fatal HoldCharm Points Distribution
The Bestiary system grants Charm Points progressively as players unlock different stages of a creature, instead of awarding the full amount only upon completion. Each creature has a predefined total number of Charm Points, which are distributed across three Bestiary stages based on kill thresholds.
Stage-Based Distribution
For creatures with more than 5 Charm Points, rewards are divided into three stages:
IMPORTANT
All values are rounded up where necessary.
Low-Value Creatures Exception
For creatures with 5 or fewer Charm Points, the system behaves differently:
IMPORTANT
This means low-value Bestiary entries grant Charm Points only upon full completion.
Unlock Conditions
Charm Points are granted automatically when the player reaches specific kill thresholds:
Additional Notes
Charm Points are calculated individually for each creature
Total Charm Points per creature remain unchanged
This system applies only to the Bestiary, not the Bosstiary
Boss creatures do not use this stage-based reward system
Quick Bestiary
Static Spawns
We have introduced static spawns for selected monsters to help players obtain Charm Points more efficiently.
Yeti
Albino Dragon
Bane Bringer
Bane of Light
Bride of Night
Crystal Wolf
Diamond Servant
Draptor
Dryad
Duskbringer
Elf Overseer
Golden Servant
Herald of Gloom
Crustacea Gigantica
Midnight Panther
Midnight Spawn
Midnight Warrior
Nightfiend
Nightslayer
Raging Fire
Shadow Hound
Thornfire Wolf
Undead Cavebear
Vicious Manbat
Iks Ahpututu
Dire Penguin
Acolyte Of Darkness
Doomsday Cultist
Goblin Leader
Iron Servant
Troll Guard
Water Buffalo
Wild Horse
PigeonNew Bestiary Reward System
In this edition, several new progression systems have been introduced, including Weekly Tasks, Kill Tasks, Bounty Tasks, and the Weapon Proficiency system.
To fully benefit from these systems, players are encouraged to explore a wide variety of hunting grounds across the entire map.
Since charms alone were not sufficient as a long-term motivation, completing Bestiary entries now also grants Experience Points (EXP).
Bestiary Completion = EXP Reward
When a Bestiary entry is completed, your character receives a real, scaling Experience (EXP) reward, not just a cosmetic bonus.
The amount of EXP gained is dynamically adjusted based on your character’s level, ensuring that rewards remain relevant at all stages of progression.
How the EXP is calculated
The base EXP value is taken from the Weekly Task EXP calculator (Rila):
tibiapal.com/weekly_tasks
The calculated EXP is then multiplied by the current EXP Stage.
Example (Level 110)
Base:
219,341 EXP (≈ 37.26% progress from 110 → 111)
EXP Stage:
×8
Final EXP:
219,341 × 8 = 1,754,728 EXP
Difficulty Categories (based on monster stars)
Bestiary difficulty is directly tied to the monster’s star rating.
EXP Caps (balance limits) & Exclusions & Limitations
To keep the system balanced across low, mid, and high levels, EXP rewards are limited by category caps.
Permanent ×2 Bestiary Bonus
Alongside this change, a permanent ×2 Bestiary kill bonus has been introduced.
Faster Respawns for Low-Point Bestiary Creatures
Monster respawn timers for creatures typically used in quick Bestiary entries (such as 5 / 15 point entries) have been reduced.
This change is intended to reduce frustration and improve the overall early-game experience, allowing players to complete these entries more smoothly.
Why we’re adding this
This system connects multiple gameplay features and plays a key role in overall progression by: