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Charms & Bestiary

Check out the changes we have introduced in Charms and Bestiary system

Passive Charms

To help players utilize all available charms, we've updated some charms to provide global effects. Once unlocked, these charms remain active regardless of which monster you select.

Below is a list of passive charms along with their effects:

CHARMDESCRIPTIONLEVEL 1 COSTEFFECTLEVEL 2 COSTEFFECTLEVEL 3 COSTEFFECT
Void's Call
Void's Call
Adds mana leech EFFECT100 minor echoes0.8% Void150 minor echoes1.6% Void225 minor echoes2.8% Void
Bless
Bless
Reduces the penalty for death100 minor echoes6% reduction150 minor echoes9% reduction225 minor echoes12% reduction
Vampiric Embrace
Vampiric Embrace
Adds vampirism EFFECT100 minor echoes1.6% Vampirism150 minor echoes2.5% Vampirism225 minor echoes4.5% Vampirism
GUT
GUT
Improves creature products drop-rate100 minor echoes6% drop improved150 minor echoes9% drop improved225 minor echoes12% drop improved
Savage Blow
Savage Blow
Improves critical damage to monsters800 charm points5% improved critical damage1200 charm points10% improved critical damage3200 charm points25% improved critical damage
Low Blow
Low Blow
Increases the critical hit chance800 charm points0.5% improved critical chance1200 charm points1% improved critical chance3200 charm points3% improved critical chance
Fatal Hold
Fatal Hold
Prevents creatures on low health from fleeing for 30 seconds100 minor echoes30% chance150 minor echoes45% chance225 minor echoes60% chance

Bestiary

We have also introduced a static spawn for some monsters to help players get their charm points quicker:

MONSTERCHARM KILL COUNTCHARM POINTSMAP SPAWN COUNTRESPAWN TIME (MINUTES)
Yeti
Yeti
350230
Bane Bringer
Bane Bringer
550101
Bane of Light
Bane of Light
55038
Bride of Night
Bride of Night
55038
Crystal Wolf
Crystal Wolf
550324
Diamond Servant
Diamond Servant
550360-90 seconds
Draptor
Draptor
550760
Dryad
Dryad
550-Thais Raid (Random)
Duskbringer
Duskbringer
55038
Elf Overseer
Elf Overseer
550460
Golden Servant
Golden Servant
550960-90 seconds
Herald of Gloom
Herald of Gloom
55038
Crustacea Gigantica
Crustacea Gigantica
5505Depends on spawn place 15-60 minutes
Midnight Panther
Midnight Panther
550330
Midnight Spawn
Midnight Spawn
55030.5
Midnight Warrior
Midnight Warrior
55038
Nightfiend
Nightfiend
55081.5
Nightslayer
Nightslayer
55038
Raging Fire
Raging Fire
55056
Shadow Hound
Shadow Hound
55038
Thornfire Wolf
Thornfire Wolf
550324
Undead Cavebear
Undead Cavebear
550330
Vicious Manbat
Vicious Manbat
550101.5
Iks Ahpututu
Iks Ahpututu
550460
Dire Penguin
Dire Penguin
5501025
Acolyte Of Darkness
Acolyte Of Darkness
55038
Doomsday Cultist
Doomsday Cultist
55048
Goblin Leader
Goblin Leader
530550
Iron Servant
Iron Servant
530960-90 seconds
Troll Guard
Troll Guard
550615-60 minutes
Water Buffalo
Water Buffalo
530151-60 minutes
Wild Horse
Wild Horse
51082
Pigeon
Pigeon
255131.5

New Bestiary Reward System

Overview

In the new edition we’re introducing several progression systems (Weekly/Kill/Bounty Tasks and Weapon Proficiency). To make them work well, we need players to naturally explore the whole map.

Because charms alone weren’t enough as a motivation, completing Bestiary entries now grants Experience Points (EXP).

Bestiary Completion = EXP Reward

When you finish a Bestiary entry, your character receives a real, scaling EXP reward (not cosmetic). The reward scales with your character level.

How the EXP is calculated

The base value is taken from the Weekly Task EXP calculator (Rila):

tibiapal.com/weekly_tasks

The calculated EXP is then multiplied by the current EXP Stage.

Example (Level 110):

Base: 219,341 EXP (≈ 37.26% progress from 110 → 111)

EXP Stage = ×8:

219,341 × 8 = 1 754,728 EXP

Difficulty Categories (based on monster stars)

Difficulty is directly tied to the monster’s star rating:

⭐ / ⭐⭐ → Beginner

⭐⭐⭐ → Adept

⭐⭐⭐⭐ → Expert

⭐⭐⭐⭐⭐ → Master

EXP Caps (balance limits) & Exclusions & Limitations

To keep the system fair for low, mid and high levels, category caps apply:

Beginner: max 800,000 EXP

Adept: max 3,200,000 EXP

Expert: max 12,000,000 EXP

Master: capped at 16% of the EXP required for the next level

Example (Level 1450 – Master):

Base: 4,196,308 EXP (≈ 4.00% progress to 1451)

After ×4: 16,785,232 EXP

This equals 16% of the EXP needed for level 1451

Exclusions & Limitations

For balance reasons:

Event monsters and rare entries that require only 5 kills are excluded from this system.

Bestiary completion EXP is NOT multiplied by:

EXP boosts

Premium Stamina

Permanent ×2 Bestiary Bonus

Alongside this change, we are introducing a permanent ×2 Bestiary kill bonus.

Reminder: kill bonuses can stack (examples):

+1 kill for boosted category

+1 kill during a Bestiary event

+1 kill with an active Bestiary potion

+1 kill on influenced monsters

+2 kills on fiendish monsters

Faster Respawns for Low-Point Bestiary Creatures

Monster respawn timers for creatures typically used in quick Bestiary entries (5/15 points) will be faster, to reduce frustration and improve the early-game experience.

Why we’re adding this

This system ties the new edition together by:

  • supporting Weapon Proficiency progression
  • naturally integrating with Weekly/Bounty/Kill Tasks
  • encouraging exploration across the entire map
  • increasing supply of items needed for delivery-style tasks
  • making Bestiary progression rewarding at every stage of the game