IGLA WIKI

OFICIAL WIKI IGLA OTS!

Check out the changes we have introduced in Charms and Bestiary system

Passive Charms

To help players make better use of all available charms, selected charms have been updated to provide global passive effects. Once unlocked, a charm only needs to be assigned to any creature to activate. In practice, its effect will apply globally to all monsters, regardless of the selected target.

Passive Charm List

Below you can find a list of passive charms along with their effects.

Charm
Name
Description
Level I
Level II
Level III
Void's CallVoid's Call
Void's Call
Adds mana leech EFFECT
100 minor echoes 0.8% Void
150 minor echoes 1.6% Void
225 minor echoes 2.8% Void
BlessBless
Bless
Reduces the penalty for death
100 minor echoes 6% reduction
150 minor echoes 9% reduction
225 minor echoes 12% reduction
Vampiric EmbraceVampiric Embrace
Vampiric Embrace
Adds vampirism EFFECT
100 minor echoes 1.6% Vampirism
150 minor echoes 2.5% Vampirism
225 minor echoes 4.5% Vampirism
GUTGUT
GUT
Improves creature products drop-rate
100 minor echoes 6% drop improved
150 minor echoes 9% drop improved
225 minor echoes 12% drop improved
Savage BlowSavage Blow
Savage Blow
Improves critical damage to monsters
800 charm points 5% improved critical damage
1200 charm points 10% improved critical damage
3200 charm points 25% improved critical damage
Low BlowLow Blow
Low Blow
Increases the critical hit chance
800 charm points 0.5% improved critical chance
1200 charm points 1% improved critical chance
3200 charm points 3% improved critical chance
Fatal HoldFatal Hold
Fatal Hold
Prevents creatures on low health from fleeing for 30 seconds
100 minor echoes 30% chance
150 minor echoes 45% chance
225 minor echoes 60% chance

Charm Points Distribution

The Bestiary system grants Charm Points progressively as players unlock different stages of a creature, instead of awarding the full amount only upon completion. Each creature has a predefined total number of Charm Points, which are distributed across three Bestiary stages based on kill thresholds.

Stage-Based Distribution

For creatures with more than 5 Charm Points, rewards are divided into three stages:

Stage
Charm Points Granted
Stage 1
10% of total Charm Points
Stage 2
30% of total Charm Points
Stage 3
Remaining amount, bringing the total to 100%

IMPORTANT

All values are rounded up where necessary.

Low-Value Creatures Exception

For creatures with 5 or fewer Charm Points, the system behaves differently:

Stage
Charm Points Granted
Stage 1
No points awarded
Stage 2
No points awarded
Stage 3
Full amount awarded

IMPORTANT

This means low-value Bestiary entries grant Charm Points only upon full completion.

Unlock Conditions

Charm Points are granted automatically when the player reaches specific kill thresholds:

Stage
Requirement
Stage 1
First unlock milestone
Stage 2
Second unlock milestone
Stage 3
Full Bestiary completion

Additional Notes

Charm Points are calculated individually for each creature

Total Charm Points per creature remain unchanged

This system applies only to the Bestiary, not the Bosstiary

Boss creatures do not use this stage-based reward system

Quick Bestiary

Static Spawns

We have introduced static spawns for selected monsters to help players obtain Charm Points more efficiently.

Icon
Monster
Charm Kill Count
Charm Points
Map Spawn Count
Respawn Time
YetiYeti
Yeti
3
50
2
30
Albino DragonAlbino Dragon
Albino Dragon
5
50
5
30
Bane BringerBane Bringer
Bane Bringer
5
50
10
1
Bane of LightBane of Light
Bane of Light
5
50
3
8
Bride of NightBride of Night
Bride of Night
5
50
3
8
Crystal WolfCrystal Wolf
Crystal Wolf
5
50
3
24
Diamond ServantDiamond Servant
Diamond Servant
5
50
3
60-90 seconds
DraptorDraptor
Draptor
5
50
7
60
DryadDryad
Dryad
5
50
-
Thais Raid (Random)
DuskbringerDuskbringer
Duskbringer
5
50
3
8
Elf OverseerElf Overseer
Elf Overseer
5
50
4
60
Golden ServantGolden Servant
Golden Servant
5
50
9
60-90 seconds
Herald of GloomHerald of Gloom
Herald of Gloom
5
50
3
8
Crustacea GiganticaCrustacea Gigantica
Crustacea Gigantica
5
50
5
Depends on spawn place 15-60 minutes
Midnight PantherMidnight Panther
Midnight Panther
5
50
3
30
Midnight SpawnMidnight Spawn
Midnight Spawn
5
50
3
0.5
Midnight WarriorMidnight Warrior
Midnight Warrior
5
50
3
8
NightfiendNightfiend
Nightfiend
5
50
8
1.5
NightslayerNightslayer
Nightslayer
5
50
3
8
Raging FireRaging Fire
Raging Fire
5
50
5
6
Shadow HoundShadow Hound
Shadow Hound
5
50
3
8
Thornfire WolfThornfire Wolf
Thornfire Wolf
5
50
3
24
Undead CavebearUndead Cavebear
Undead Cavebear
5
50
3
30
Vicious ManbatVicious Manbat
Vicious Manbat
5
50
10
1.5
Iks AhpututuIks Ahpututu
Iks Ahpututu
5
50
4
60
Dire PenguinDire Penguin
Dire Penguin
5
50
10
25
Acolyte Of DarknessAcolyte Of Darkness
Acolyte Of Darkness
5
50
3
8
Doomsday CultistDoomsday Cultist
Doomsday Cultist
5
50
4
8
Goblin LeaderGoblin Leader
Goblin Leader
5
30
5
50
Iron ServantIron Servant
Iron Servant
5
30
9
60-90 seconds
Troll GuardTroll Guard
Troll Guard
5
50
6
15-60 minutes
Water BuffaloWater Buffalo
Water Buffalo
5
30
15
1-60 minutes
Wild HorseWild Horse
Wild Horse
5
10
8
2
PigeonPigeon
Pigeon
25
5
13
1.5

New Bestiary Reward System

In this edition, several new progression systems have been introduced, including Weekly Tasks, Kill Tasks, Bounty Tasks, and the Weapon Proficiency system.

To fully benefit from these systems, players are encouraged to explore a wide variety of hunting grounds across the entire map.

Since charms alone were not sufficient as a long-term motivation, completing Bestiary entries now also grants Experience Points (EXP).

Bestiary Completion = EXP Reward

When a Bestiary entry is completed, your character receives a real, scaling Experience (EXP) reward, not just a cosmetic bonus.

The amount of EXP gained is dynamically adjusted based on your character’s level, ensuring that rewards remain relevant at all stages of progression.

How the EXP is calculated

The base EXP value is taken from the Weekly Task EXP calculator (Rila):

tibiapal.com/weekly_tasks

The calculated EXP is then multiplied by the current EXP Stage.

Example (Level 110)

Base:

219,341 EXP (≈ 37.26% progress from 110 → 111)

EXP Stage:

×8

Final EXP:

219,341 × 8 = 1,754,728 EXP

Difficulty Categories (based on monster stars)

Bestiary difficulty is directly tied to the monster’s star rating.

⭐ / ⭐⭐ Beginner
⭐⭐⭐ Adept
⭐⭐⭐⭐ Expert
⭐⭐⭐⭐⭐ Master

EXP Caps (balance limits) & Exclusions & Limitations

To keep the system balanced across low, mid, and high levels, EXP rewards are limited by category caps.

  • Beginner - max 800,000 EXP
  • Adept - max 3,200,000 EXP
  • Expert - max 12,000,000 EXP
  • Master - capped at 16% of the EXP required for the next level
Example (Level 1450 - Master)
  • Base: 4,196,308 EXP (≈ 4.00% progress to level 1451)
  • After ×4: 16,785,232 EXP
  • Final result: capped at 16% of required EXP for level 1451
Exclusions & Limitations
  • Event monsters and rare entries requiring only 5 kills are excluded from this system
  • Bestiary completion EXP is not affected by:
    • EXP boosts
    • Premium Stamina

Permanent ×2 Bestiary Bonus

Alongside this change, a permanent ×2 Bestiary kill bonus has been introduced.

Additional Kill Bonuses

Bestiary kill bonuses can stack from multiple sources. Examples include:

  • +1 kill for boosted category
  • +1 kill during a Bestiary event
  • +1 kill with an active Bestiary potion
  • +1 kill on influenced monsters
  • +2 kills on fiendish monsters

Faster Respawns for Low-Point Bestiary Creatures

Monster respawn timers for creatures typically used in quick Bestiary entries (such as 5 / 15 point entries) have been reduced.

This change is intended to reduce frustration and improve the overall early-game experience, allowing players to complete these entries more smoothly.

Why we’re adding this

This system connects multiple gameplay features and plays a key role in overall progression by:

  • Supporting Weapon Proficiency progression
  • Naturally integrating with Weekly, Bounty and Kill Tasks
  • Encouraging exploration across the entire map
  • Increasing the supply of items required for delivery-style tasks
  • Making Bestiary progression rewarding at every stage of the game