Igła Wiki LogoIgła Wiki

Charms & Bestiary

Check out the changes we have introduced in Charms and Bestiary system

Passive Charms

✨ Passive Charms

To help players make better use of all available charms, selected charms have been updated to provide global passive effects.

Once unlocked, a charm only needs to be assigned to any creature to activate. In practice, its effect will apply globally to all monsters, regardless of the selected target.

📋 Passive Charm List
Below you can find a list of passive charms along with their effects.

✨ Passive Charm List

Charm Description Level I Level II Level III
Void's Call Void's Call Adds mana leech EFFECT 100 minor echoes
0.8% Void
150 minor echoes
1.6% Void
225 minor echoes
2.8% Void
Bless Bless Reduces the penalty for death 100 minor echoes
6% reduction
150 minor echoes
9% reduction
225 minor echoes
12% reduction
Vampiric Embrace Vampiric Embrace Adds vampirism EFFECT 100 minor echoes
1.6% Vampirism
150 minor echoes
2.5% Vampirism
225 minor echoes
4.5% Vampirism
GUT GUT Improves creature products drop-rate 100 minor echoes
6% drop improved
150 minor echoes
9% drop improved
225 minor echoes
12% drop improved
Savage Blow Savage Blow Improves critical damage to monsters 800 charm points
5% improved critical damage
1200 charm points
10% improved critical damage
3200 charm points
25% improved critical damage
Low Blow Low Blow Increases the critical hit chance 800 charm points
0.5% improved critical chance
1200 charm points
1% improved critical chance
3200 charm points
3% improved critical chance
Fatal Hold Fatal Hold Prevents creatures on low health from fleeing for 30 seconds 100 minor echoes
30% chance
150 minor echoes
45% chance
225 minor echoes
60% chance

Charm Points Distribution

🧠 Bestiary Charm Points System

The Bestiary system grants Charm Points progressively as players unlock different stages of a creature, instead of awarding the full amount only upon completion.

Each creature has a predefined total number of Charm Points, which are distributed across three Bestiary stages based on kill thresholds.

📊 Stage-Based Distribution

For creatures with more than 5 Charm Points, rewards are divided into three stages:

  • Stage 1 — grants 10% of total Charm Points
  • Stage 2 — grants 30% of total Charm Points
  • Stage 3 — grants the remaining amount (total equals 100%)

All values are rounded up where necessary.

⚠️ Low-Value Creatures Exception

For creatures with 5 or fewer Charm Points, the system behaves differently:

  • Stage 1 — no points awarded
  • Stage 2 — no points awarded
  • Stage 3 — full amount awarded

This means low-value Bestiary entries grant Charm Points only upon full completion.

🎯 Unlock Conditions

Charm Points are granted automatically when the player reaches specific kill thresholds:

  • Stage 1 — first unlock milestone
  • Stage 2 — second unlock milestone
  • Stage 3 — full Bestiary completion

🧩 Additional Notes

  • Charm Points are calculated individually for each creature
  • Total Charm Points per creature remain unchanged
  • This system applies only to the Bestiary, not the Bosstiary
  • Boss creatures do not use this stage-based reward system

Bestiary

🧭 Static Spawns

We have introduced static spawns for selected monsters to help players obtain Charm Points more efficiently.

🧭 Static Monster Spawns

Monster Charm Kill Count Charm Points Map Spawn Count Respawn Time
Yeti Yeti 3 50 2 30
Albino Dragon Albino Dragon 5 50 5 30
Bane Bringer Bane Bringer 5 50 10 1
Bane of Light Bane of Light 5 50 3 8
Bride of Night Bride of Night 5 50 3 8
Crystal Wolf Crystal Wolf 5 50 3 24
Diamond Servant Diamond Servant 5 50 3 60-90 seconds
Draptor Draptor 5 50 7 60
Dryad Dryad 5 50 - Thais Raid (Random)
Duskbringer Duskbringer 5 50 3 8
Elf Overseer Elf Overseer 5 50 4 60
Golden Servant Golden Servant 5 50 9 60-90 seconds
Herald of Gloom Herald of Gloom 5 50 3 8
Crustacea Gigantica Crustacea Gigantica 5 50 5 Depends on spawn place 15-60 minutes
Midnight Panther Midnight Panther 5 50 3 30
Midnight Spawn Midnight Spawn 5 50 3 0.5
Midnight Warrior Midnight Warrior 5 50 3 8
Nightfiend Nightfiend 5 50 8 1.5
Nightslayer Nightslayer 5 50 3 8
Raging Fire Raging Fire 5 50 5 6
Shadow Hound Shadow Hound 5 50 3 8
Thornfire Wolf Thornfire Wolf 5 50 3 24
Undead Cavebear Undead Cavebear 5 50 3 30
Vicious Manbat Vicious Manbat 5 50 10 1.5
Iks Ahpututu Iks Ahpututu 5 50 4 60
Dire Penguin Dire Penguin 5 50 10 25
Acolyte Of Darkness Acolyte Of Darkness 5 50 3 8
Doomsday Cultist Doomsday Cultist 5 50 4 8
Goblin Leader Goblin Leader 5 30 5 50
Iron Servant Iron Servant 5 30 9 60-90 seconds
Troll Guard Troll Guard 5 50 6 15-60 minutes
Water Buffalo Water Buffalo 5 30 15 1-60 minutes
Wild Horse Wild Horse 5 10 8 2
Pigeon Pigeon 25 5 13 1.5

New Bestiary Reward System

📖 Overview

In this edition, several new progression systems have been introduced, including Weekly Tasks, Kill Tasks, Bounty Tasks, and the Weapon Proficiency system.

To fully benefit from these systems, players are encouraged to explore a wide variety of hunting grounds across the entire map.

Since charms alone were not sufficient as a long-term motivation, completing Bestiary entries now also grants Experience Points (EXP).

Bestiary Completion = EXP Reward

⭐ Bestiary Experience Rewards

When a Bestiary entry is completed, your character receives a real, scaling Experience (EXP) reward, not just a cosmetic bonus.

The amount of EXP gained is dynamically adjusted based on your character’s level, ensuring that rewards remain relevant at all stages of progression.

How the EXP is calculated

📈 EXP Calculation

The base EXP value is taken from the Weekly Task EXP calculator (Rila):

tibiapal.com/weekly_tasks

The calculated EXP is then multiplied by the current EXP Stage.

🧮 Example (Level 110)

  • Base: 219,341 EXP (≈ 37.26% progress from 110 → 111)
  • EXP Stage: ×8
  • Final EXP: 219,341 × 8 = 1,754,728 EXP

Difficulty Categories (based on monster stars)

⭐ Difficulty Scaling

Bestiary difficulty is directly tied to the monster’s star rating.

  • ⭐ / ⭐⭐Beginner
  • ⭐⭐⭐Adept
  • ⭐⭐⭐⭐Expert
  • ⭐⭐⭐⭐⭐Master

EXP Caps (balance limits) & Exclusions & Limitations

⚖️ EXP Caps by Difficulty

To keep the system balanced across low, mid, and high levels, EXP rewards are limited by category caps.

  • Beginner — max 800,000 EXP
  • Adept — max 3,200,000 EXP
  • Expert — max 12,000,000 EXP
  • Master — capped at 16% of the EXP required for the next level

🧮 Example (Level 1450 – Master)

  • Base: 4,196,308 EXP (≈ 4.00% progress to level 1451)
  • After ×4: 16,785,232 EXP
  • Final result: capped at 16% of required EXP for level 1451

🚫 Exclusions & Limitations

  • Event monsters and rare entries requiring only 5 kills are excluded from this system
  • Bestiary completion EXP is not affected by:
    • EXP boosts
    • Premium Stamina

Permanent ×2 Bestiary Bonus

⚡ Bestiary Kill Bonus

Alongside this change, a permanent ×2 Bestiary kill bonus has been introduced.

📌 Additional Kill Bonuses

Bestiary kill bonuses can stack from multiple sources. Examples include:

  • +1 kill for boosted category
  • +1 kill during a Bestiary event
  • +1 kill with an active Bestiary potion
  • +1 kill on influenced monsters
  • +2 kills on fiendish monsters

Faster Respawns for Low-Point Bestiary Creatures

⏱️ Monster Respawn Adjustments

Monster respawn timers for creatures typically used in quick Bestiary entries (such as 5 / 15 point entries) have been reduced.

This change is intended to reduce frustration and improve the overall early-game experience, allowing players to complete these entries more smoothly.

Why we’re adding this

🔗 System Integration

This system connects multiple gameplay features and plays a key role in overall progression by:

  • Supporting Weapon Proficiency progression
  • Naturally integrating with Weekly, Bounty, and Kill Tasks
  • Encouraging exploration across the entire map
  • Increasing the supply of items required for delivery-style tasks
  • Making Bestiary progression rewarding at every stage of the game