Alchemy System
Check out our system of alchemy and potion making which gives additional effects to your character.
How It Works?
Our alchemy system offers the ability to create potions, which is similar to the more advanced drome potions system. It is worth adding that the bonuses of alchemy potions can be stacked with other items with bonuses, such as mastermind potions or drome potions.
How To Craft Potions
The first way to craft potions is to visit NPC Alchemist Andrew who is located next to NPC Farmer Roman, at the east gate of Thais. To start crafting you need to prepare the necessary ingredients. To create potions, to check the ingredients needed to create them, or to check their bonuses, right-click on Alchemy Workshop.

Another way, and a considerable convenience, is to be able to buy an Alchemist Workshop in the store and then put it in your house.

After right-clicking on Alchemy Workshop, a window will pop up in which we can perform the above-mentioned actions. To check, for example, what bonuses a particular potion gives, just select it on the list and then press the details button.

Ingredients
One of the basic ingredients for creating potions is Alchemical Dust. This item can be purchased directly from NPC Alchemist Andrew at a cost of 50k per piece.

It is worth remembering that the alchemy workshop also offers the possibility to upgrade our fruits from Lifebloom Fruit => Lunar Fruit and then Lunar Fruit => Sunblood Fruits. In order to take advantage of the fusion, you need to choose one of the two options shown in the box below:

List of Available Potions
Name of potion | Bonus | Time | Cooldown | Ingredients Needed |
---|---|---|---|---|
![]() Capacity Enhancement | 10% Increased Capacity | 4 hours | 4 hours | |
![]() Regeneration Enhancement | Adds 50 hp/mana regeneration for 2 hours | 2 hours | 4 hours | |
![]() Manadrain Resilience | 10% mana drain resistance | 2 hours | 4 hours | |
![]() Cleansing Detoction | Removes all negative effects (one-time use) | one-time use | one-time use | |
![]() Bestiary Upgrade | +1 kill on each monster at bestiary | 1 hours | 8 hours | |
![]() Bosstiary Upgrade | Bosstiary kill count doubled | 1 hours | 8 hours | |
![]() Lifedrain Resilience | +4 life drain resistance | 2 hours | 4 hours | |
![]() Base Resilience | +3% elemental and physical resistance | 2 hours | 4 hours | |
![]() Strength Amplification | +5% damage increased | 2 hours | 4 hours | |
![]() Gift of Life-aid | resets gift of life cooldown | 1 hours | ||
![]() Skill Betterment | +5 axe/sword/club/distance skill | 2 hours | 4 hours | |
![]() Wizardy Betterment | +3 magic level for mages and +1 for knights and paladins | 2 hours | 4 hours |